About
I’m Adam Schwartz, a film composer, pianist, founder, software engineer, designer, and creator of two indie video games.
From 2010–2020, I worked full-time in the software industry as a designer and front-end engineer, specializing in CSS and JavaScript, while writing music on the side.
In 2021 I retired from the software industry, moved to Los Angeles, and became a working film composer, pianist, and producer, while writing software on the side.
Early life
I’ve been playing piano and writing music since I was a kid, with the goal of one day scoring major motion pictures. Around the same time I also started writing little programs for my TI-82 calculator.
From 2006–2010 I attended MIT where I double-majored in Mathematics and Music. In school I refined my plan to begin a career in the software industry then transition to music.
One of the main drivers in my life has been a perpetual desire to create. Whether music, software, or both, somehow or another I typically end up making something every day.
Software
My software career really began when I joined HubSpot in 2011. For the first two years I was the lead front-end developer on the Content team, building out the Content Optimization System.
In March of 2014 I left HubSpot to start a company called Eager with my friend Zack Bloom.
At Eager we set out to build a platform to make it as easy to add a widget to a website as it is to install an app onto a phone. As part of this work, we created a standard, called install.json which when included into a code repository describes how that project can be installed.
In 2016 Eager was acquired by Cloudflare and our team transitioned Eager into Cloudflare Apps. I continued to work at Cloudflare until March 2021 as a software engineer and designer, creating the brands for several products including Cloudflare for Teams, Access, Workers, and 1.1.1.1.
Music
I’ve been writing music since I was a kid, releasing my first album, Black & White, at 16. In college I wrote music for orchestra, big band, rock band, and a cappella groups.
After college I worked continuously as a full-time software engineer for a little over a decade, yet during that time I always kept my music going on the side.
I scored a number of short films and did some work for TV. In 2011 I scored my first short film for the Boston 48 Hour Film festival, and received the award for Best Musical Score. In the mid-2010s I did some scoring work for Al Jazeera America, The Atlantic, and Arts at MIT.
My hope all my life was that some day music would be my primary profession, with software on the side. I’m thrilled to say that in 2021 that became the case.
As of 2024, I’m actively working on two projects: 1 the score for an upcoming feature film, and 2 the score for Forward, my main video game.
If you need music for a film or videogame, get in touch.
Elsewhere
- VimeoSome older scoring work for film and TV.
- GitHubMy contributions to open-source software.
- DribbbleWhere I occasionally post designs.
- Product HuntMostly small hobby projects I worked on over the years.
- TwitterUsed primarily as a work account for software-related endeavors.
- InstagramPrivate account where I occasionally post music updates.